115 MissionGameplay
mission = MissionGameplay.Cast(
GetGame().GetMission());
117 mission.MoveHudForInventory(
true);
145 MissionGameplay
mission = MissionGameplay.Cast(
GetGame().GetMission());
147 mission.MoveHudForInventory(
false);
void Inventory(LayoutHolder parent)
static ItemManager GetInstance()
static VicinityItemManager GetInstance()
proto native CGame GetGame()
proto void GetScreenSize(out int x, out int y)