| DayZ 1.24
    | 
Go to the source code of this file.
| Enumerations | |
| enum | ScreenWidthType { NARROW , MEDIUM , WIDE } | 
| Functions | |
| void | InventoryMenu () | 
| override Widget | Init () | 
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
| void | CheckWidth () | 
| static ScreenWidthType | GetWidthType () | 
| static int | GetWidth () | 
| static int | GetHeight () | 
| static float | GetHeightMultiplied (float value) | 
| void | RefreshQuickbar () | 
| override ContextMenu | GetContextMenu () | 
| void | InitContainers (EntityAI target) | 
| override void | Update (float timeslice) | 
| override void | Refresh () | 
| override void | OnShow () | 
| override bool | OnController (Widget w, int control, int value) | 
| bool | IsOpened () | 
| override void | OnHide () | 
| int | GetLastDisplayLanguage () | 
| bool | LanguageChanged () | 
| Enumerator | |
|---|---|
| NARROW | |
| MEDIUM | |
| WIDE | |
Definition at line 1 of file InventoryMenu.c.
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 | protected | 
Definition at line 38 of file InventoryMenu.c.
References GetScreenSize(), m_Height, m_Width, and m_WidthType.
Referenced by InventoryMenu().
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 | protected | 
Definition at line 80 of file InventoryMenu.c.
References m_context_menu.
Referenced by Icon::FlagAction(), ScriptedWidgetEventHandler::ShowActionMenu(), HandsContainer::ShowActionMenuCombine(), and Icon::ShowActionMenuCombine().
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 | protected | 
Definition at line 154 of file InventoryMenu.c.
References m_LastDisplayLanguage.
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 | staticprotected | 
Definition at line 54 of file InventoryMenu.c.
References m_WidthType.
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 30 of file InventoryMenu.c.
References m_context_menu, and m_Inventory.
Definition at line 85 of file InventoryMenu.c.
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 | protected | 
Definition at line 20 of file InventoryMenu.c.
References CheckWidth(), g_Game, Inventory(), m_context_menu, m_Inventory, and m_LastDisplayLanguage.
Referenced by AddQuickbarItem(), MissionBaseWorld::CreateScriptedMenu(), Icon::DestroyWhiteBackground(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), MissionBase::InitInventory(), ScriptedWidgetEventHandler::InspectItem(), PlayerContainer::OnDropReceivedFromGhostArea(), VicinityContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), MissionBase::OnEvent(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), MissionBase::OnUpdate(), Icon::RefreshQuickbar(), Hud::RefreshQuickbar(), LeftArea::SetLayoutName(), RightArea::SetLayoutName(), Container::SetLayoutName(), CargoContainerRow::SetLayoutName(), Icon::SetLayoutName(), SlotsContainer::SetLayoutName(), SetLayoutName(), ClosableHeader::SetName(), Container::UpdateHeaderText(), and HandsArea::UpdateInterval().
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 | protected | 
Definition at line 132 of file InventoryMenu.c.
References m_IsOpened.
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 | protected | 
Definition at line 159 of file InventoryMenu.c.
References g_Game, and m_LastDisplayLanguage.
Definition at line 125 of file InventoryMenu.c.
References m_Inventory, and m_IsOpened.
Definition at line 137 of file InventoryMenu.c.
References GetGame(), ItemManager::GetInstance(), m_context_menu, m_Inventory, m_IsOpened, and mission.
Referenced by Container::Close(), ClosableContainer::Close(), ClosableContainer::LockCargo(), and Container::SetOpenState().
Definition at line 103 of file InventoryMenu.c.
References GetGame(), ItemManager::GetInstance(), VicinityItemManager::GetInstance(), m_Inventory, m_IsOpened, mission, and SetFocus().
Definition at line 96 of file InventoryMenu.c.
References m_Inventory.
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 | protected | 
Definition at line 75 of file InventoryMenu.c.
References m_Inventory.
Referenced by UIScriptedMenu::ChangeCurrentCategory(), UIScriptedMenu::Init(), OnShow(), UIScriptedMenu::PrimaryAction(), Refresh(), and UIScriptedMenu::SecondaryAction().
Definition at line 90 of file InventoryMenu.c.
References m_Inventory.
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 | private | 
Definition at line 11 of file InventoryMenu.c.
Referenced by GetContextMenu(), Init(), InventoryMenu(), and OnHide().
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 | staticprotected | 
Definition at line 18 of file InventoryMenu.c.
Referenced by CheckWidth(), GetHeight(), and GetHeightMultiplied().
| enum ScreenWidthType m_Inventory | 
Referenced by Init(), InventoryMenu(), OnController(), OnHide(), OnShow(), Refresh(), RefreshQuickbar(), and Update().
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 | protected | 
Definition at line 12 of file InventoryMenu.c.
Referenced by IsOpened(), OnController(), OnHide(), OnShow(), BaseBuildingBase::OnStoreLoad(), BaseBuildingBase::OnStoreSave(), BaseBuildingBase::OnVariablesSynchronized(), and BaseBuildingBase::SetOpenedState().
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 | protected | 
Definition at line 14 of file InventoryMenu.c.
Referenced by GetLastDisplayLanguage(), InventoryMenu(), and LanguageChanged().
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 | protected | 
Definition at line 13 of file InventoryMenu.c.
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 | staticprotected | 
Definition at line 17 of file InventoryMenu.c.
Referenced by CheckWidth(), and GetWidth().
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 | staticprotected | 
Definition at line 16 of file InventoryMenu.c.
Referenced by CheckWidth(), and GetWidthType().