DayZ 1.24
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Go to the source code of this file.
Enumerations | |
enum | ScreenWidthType { NARROW , MEDIUM , WIDE } |
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void | InventoryMenu () |
override Widget | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | CheckWidth () |
static ScreenWidthType | GetWidthType () |
static int | GetWidth () |
static int | GetHeight () |
static float | GetHeightMultiplied (float value) |
void | RefreshQuickbar () |
override ContextMenu | GetContextMenu () |
void | InitContainers (EntityAI target) |
override void | Update (float timeslice) |
override void | Refresh () |
override void | OnShow () |
override bool | OnController (Widget w, int control, int value) |
bool | IsOpened () |
override void | OnHide () |
int | GetLastDisplayLanguage () |
bool | LanguageChanged () |
Enumerator | |
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NARROW | |
MEDIUM | |
WIDE |
Definition at line 1 of file InventoryMenu.c.
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Definition at line 38 of file InventoryMenu.c.
References GetScreenSize(), m_Height, m_Width, and m_WidthType.
Referenced by InventoryMenu().
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Definition at line 80 of file InventoryMenu.c.
References m_context_menu.
Referenced by Icon::FlagAction(), ScriptedWidgetEventHandler::ShowActionMenu(), HandsContainer::ShowActionMenuCombine(), and Icon::ShowActionMenuCombine().
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Definition at line 154 of file InventoryMenu.c.
References m_LastDisplayLanguage.
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Definition at line 54 of file InventoryMenu.c.
References m_WidthType.
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 30 of file InventoryMenu.c.
References m_context_menu, and m_Inventory.
Definition at line 85 of file InventoryMenu.c.
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Definition at line 20 of file InventoryMenu.c.
References CheckWidth(), g_Game, Inventory(), m_context_menu, m_Inventory, and m_LastDisplayLanguage.
Referenced by AddQuickbarItem(), MissionBaseWorld::CreateScriptedMenu(), Icon::DestroyWhiteBackground(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), MissionBase::InitInventory(), ScriptedWidgetEventHandler::InspectItem(), PlayerContainer::OnDropReceivedFromGhostArea(), VicinityContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), MissionBase::OnEvent(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), MissionBase::OnUpdate(), Icon::RefreshQuickbar(), Hud::RefreshQuickbar(), LeftArea::SetLayoutName(), RightArea::SetLayoutName(), Container::SetLayoutName(), CargoContainerRow::SetLayoutName(), Icon::SetLayoutName(), SlotsContainer::SetLayoutName(), SetLayoutName(), ClosableHeader::SetName(), Container::UpdateHeaderText(), and HandsArea::UpdateInterval().
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Definition at line 132 of file InventoryMenu.c.
References m_IsOpened.
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Definition at line 159 of file InventoryMenu.c.
References g_Game, and m_LastDisplayLanguage.
Definition at line 125 of file InventoryMenu.c.
References m_Inventory, and m_IsOpened.
Definition at line 137 of file InventoryMenu.c.
References GetGame(), ItemManager::GetInstance(), m_context_menu, m_Inventory, m_IsOpened, and mission.
Referenced by Container::Close(), ClosableContainer::Close(), ClosableContainer::LockCargo(), and Container::SetOpenState().
Definition at line 103 of file InventoryMenu.c.
References GetGame(), ItemManager::GetInstance(), VicinityItemManager::GetInstance(), m_Inventory, m_IsOpened, mission, and SetFocus().
Definition at line 96 of file InventoryMenu.c.
References m_Inventory.
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Definition at line 75 of file InventoryMenu.c.
References m_Inventory.
Referenced by UIScriptedMenu::ChangeCurrentCategory(), UIScriptedMenu::Init(), OnShow(), UIScriptedMenu::PrimaryAction(), Refresh(), and UIScriptedMenu::SecondaryAction().
Definition at line 90 of file InventoryMenu.c.
References m_Inventory.
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Definition at line 11 of file InventoryMenu.c.
Referenced by GetContextMenu(), Init(), InventoryMenu(), and OnHide().
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Definition at line 18 of file InventoryMenu.c.
Referenced by CheckWidth(), GetHeight(), and GetHeightMultiplied().
enum ScreenWidthType m_Inventory |
Referenced by Init(), InventoryMenu(), OnController(), OnHide(), OnShow(), Refresh(), RefreshQuickbar(), and Update().
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Definition at line 12 of file InventoryMenu.c.
Referenced by IsOpened(), OnController(), OnHide(), OnShow(), BaseBuildingBase::OnStoreLoad(), BaseBuildingBase::OnStoreSave(), BaseBuildingBase::OnVariablesSynchronized(), and BaseBuildingBase::SetOpenedState().
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Definition at line 14 of file InventoryMenu.c.
Referenced by GetLastDisplayLanguage(), InventoryMenu(), and LanguageChanged().
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Definition at line 13 of file InventoryMenu.c.
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Definition at line 17 of file InventoryMenu.c.
Referenced by CheckWidth(), and GetWidth().
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Definition at line 16 of file InventoryMenu.c.
Referenced by CheckWidth(), and GetWidthType().