|
void | TurnItemIntoItemLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
|
void | SetTransferParams (bool transfer_agents=true, bool transfer_variables=true, bool transfer_health=true, bool exclude_quantity=false, float quantity_override=-1) |
|
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
|
override void | VerifyItemTypeBySlotType () |
| if attaching from att.slot to att.slot, skips the change to "ground" version. Allows for correct property transfers.
|
|
override void | OnSuccess (EntityAI new_item) |
|
void | ReplaceItemWithNewLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
|
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
|
override void | OnSuccess (EntityAI new_item) |
|
bool | WantCreateNewEntity () |
|
bool | CanExecuteLambda () |
|
bool | PrepareLocations () |
| Step A. - prepare inventory locations.
|
|
void | RemoveOldItemFromLocation () |
| Step B. - free location for new item @NOTE this operation does not delete the object, only removes it from inventory location.
|
|
void | UndoRemoveOldItemFromLocation () |
|
void | RemoveNetworkObjectInfo () |
| Step C. - remove network part of the object @NOTE this operation does not delete the object, only removes its network part (and deletes it on client)
|
|
void | UndoRemoveNetworkObjectInfo () |
|
EntityAI | CreateNewEntity () |
| Step D. - create new entity (LOCAL) with specified type.
|
|
void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| Step E. copy properties from old object to the created one.
|
|
void | DeleteOldEntity () |
| Step F. - deletes physically old item.
|
|
void | CreateNetworkObjectInfo (EntityAI new_item) |
| Step G. - create NetworkObjectInfo for new item.
|
|
void | OnSuccess (EntityAI new_item) |
| Step H. - notification on finish.
|
|
void | OnAbort () |
| Step Out - notification on abort.
|
|
void | Execute (HumanInventoryWithFSM fsm_to_notify=null) |
|
string | DumpToString () |
|
adds automatic QuickBar handling
Definition at line 1 of file MiscGameplayFunctions.c.