DayZ 1.24
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Chainsaw.c
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2{
3 override bool CanPutInCargo(EntityAI parent)
4 {
5 if (!super.CanPutInCargo(parent)) return false;
6 if (!GetCompEM().IsSwitchedOn())
7 return true;
8 return false;
9 }
10
11 override void SetActions()
12 {
13 super.SetActions();
16 }
17}
void AddAction(typename actionName)
override void SetActions()
Definition Chainsaw.c:11
override bool CanPutInCargo(EntityAI parent)
Definition Chainsaw.c:3