DayZ 1.24
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Private Member Functions | |
override bool | CanPutInCargo (EntityAI parent) |
override void | SetActions () |
override ScriptedLightBase | GetLight () |
override bool | CanPutAsAttachment (EntityAI parent) |
override void | OnWorkStart () |
override void | OnWork (float consumed_energy) |
override void | OnWorkStop () |
override void | OnInventoryExit (Man player) |
override void | SetActions () |
override bool | IsLightSource () |
void | UniversalLight () |
override ScriptedLightBase | GetLight () |
override bool | CanPutAsAttachment (EntityAI parent) |
override void | OnWorkStart () |
override void | OnWork (float consumed_energy) |
override void | OnWorkStop () |
override void | OnInventoryExit (Man player) |
override void | SetActions () |
override bool | IsLightSource () |
void | InitAttachmentsSlotsToCheck (out array< int > AttSlots) |
Enter att slot types to check on attach. | |
Private Attributes | |
PistollightLight | m_Light |
UniversallightLight | m_Light |
ref array< int > | m_AttachmentSlotsCheck |
Static Private Attributes | |
static int | REFLECTOR_ID = 1 |
static int | GLASS_ID = 0 |
static string | LIGHT_OFF_GLASS = "dz\\gear\\tools\\data\\flashlight_glass.rvmat" |
static string | LIGHT_OFF_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3.rvmat" |
static string | LIGHT_ON_GLASS = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat" |
static string | LIGHT_ON_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3_on.rvmat" |
Definition at line 1 of file Chainsaw.c.
Definition at line 18 of file TLRLight.c.
Definition at line 25 of file UniversalLight.c.
Definition at line 3 of file Chainsaw.c.
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inlineprivate |
Definition at line 13 of file TLRLight.c.
References m_Light.
Referenced by ItemBase::EEItemLocationChanged().
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inlineprivate |
Enter att slot types to check on attach.
Definition at line 119 of file UniversalLight.c.
References InventorySlots::GetSlotIdFromString().
Referenced by UniversalLight().
Definition at line 93 of file TLRLight.c.
Definition at line 113 of file UniversalLight.c.
Definition at line 71 of file TLRLight.c.
References Vector().
Definition at line 91 of file UniversalLight.c.
References Vector().
Definition at line 38 of file TLRLight.c.
References GetGame(), m_Light, and PointLightBase::SetIntensity().
Definition at line 58 of file UniversalLight.c.
References GetGame(), m_Light, and PointLightBase::SetIntensity().
Definition at line 27 of file TLRLight.c.
Definition at line 47 of file UniversalLight.c.
Definition at line 56 of file TLRLight.c.
Definition at line 76 of file UniversalLight.c.
Definition at line 11 of file Chainsaw.c.
References AddAction().
Definition at line 106 of file UniversalLight.c.
References AddAction().
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inlineprivate |
Definition at line 15 of file UniversalLight.c.
References InitAttachmentsSlotsToCheck().
Definition at line 6 of file TLRLight.c.
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staticprivate |
Definition at line 8 of file TLRLight.c.
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staticprivate |
Definition at line 9 of file TLRLight.c.
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staticprivate |
Definition at line 10 of file TLRLight.c.
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staticprivate |
Definition at line 11 of file TLRLight.c.
Definition at line 13 of file UniversalLight.c.
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private |
Definition at line 3 of file TLRLight.c.
Referenced by GetLight().
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private |
Definition at line 3 of file UniversalLight.c.
Definition at line 5 of file TLRLight.c.