144          m_StatValues.Get(
i).SetText(
name);
 
  147          m_StatValues.Get(
i).SetText(
value.ToString());
 
  149        if (!m_ChangingSlider)
 
 
  172    Widget widget = 
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/debug/day_z_hud_debug_stat.layout", m_WgtPanel);
 
  176    m_StatWidgets.Insert(
widget);
 
  185    m_SliderWidgets.Insert(
sw, 
title);
 
 
  198    m_StatWidgets.Clear();
 
 
  211    if (
w.GetName() == 
"ResetStats")
 
 
  229      m_ChangingSlider = 
true;
 
  235        string label = 
player.m_PlayerStats.GetPCO().Get().Get(
i).GetLabel();
 
  248        m_ChangingSlider = 
false;
 
 
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
 
array< ref PlayerStatBase > Get()
 
PluginBase GetPlugin(typename plugin_type)
 
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
 
void RPCChangeStat(string stat, float value)
 
bool OnChange(Widget w, int x, int y, bool finished)
 
bool OnClick(Widget w, int x, int y, int button)
 
void ~HudDebugWinCharStats()
 
void AddValue(string title, string value, string value2)
 
void FitWindowByContent(TextListboxWidget wgt)
 
void SetUpdate(bool state)
 
TextListboxWidget m_WgtValues
 
void AddValue(string title, string value)
 
override void SetUpdate(bool state)
 
void HudDebugWinCharStats(Widget widget_root)
 
proto native CGame GetGame()
 
static proto float Round(float f)
Returns mathematical round of value.