45 if (
GetGame().IsClient())
return;
46 if (!
GetGame().IsDebugMonitor())
return;
156 GetGame().GetMission().CreateDebugMonitor();
static ref Param2< int, float > PARAM2_INT_FLOAT
static ref Param2< int, string > PARAM2_INT_STRING
const int LAST_DAMAGE_FALL
const int TYPE_LAST_DAMAGE
void SendValue(int value_type, Param param)
const float SENSITIVTY_PERCENTAGE
string m_lastDamageUpdate
string m_LastDamageClient
const int LAST_DAMAGE_HIT
float m_TimeSinceLastTick
void OnRPCFloat(ParamsReadContext ctx)
void DebugMonitorValues(PlayerBase player)
void ReceiveValue(int value_type, Param param)
string m_CurrentLastDamage
void OnRPCString(ParamsReadContext ctx)
const float VALUE_CHECK_INTERVAL
void OnScheduledTick(float deltatime)
void SetLastDamage(string value)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Serialization general interface. Serializer API works with:
proto native CGame GetGame()
static proto float AbsFloat(float f)
Returns absolute value.