DayZ 1.24
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this one is a bit special: it drops all items and destroys the ex-root of the hierarchy More...
Private Member Functions | |
void | DropEquipAndDestroyRootLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Private Member Functions inherited from ReplaceItemWithNewLambdaBase | |
bool | WantCreateNewEntity () |
bool | CanExecuteLambda () |
bool | PrepareLocations () |
Step A. - prepare inventory locations. | |
void | RemoveOldItemFromLocation () |
Step B. - free location for new item @NOTE this operation does not delete the object, only removes it from inventory location. | |
void | UndoRemoveOldItemFromLocation () |
void | RemoveNetworkObjectInfo () |
Step C. - remove network part of the object @NOTE this operation does not delete the object, only removes its network part (and deletes it on client) | |
void | UndoRemoveNetworkObjectInfo () |
EntityAI | CreateNewEntity () |
Step D. - create new entity (LOCAL) with specified type. | |
void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
Step E. copy properties from old object to the created one. | |
void | DeleteOldEntity () |
Step F. - deletes physically old item. | |
void | CreateNetworkObjectInfo (EntityAI new_item) |
Step G. - create NetworkObjectInfo for new item. | |
void | OnSuccess (EntityAI new_item) |
Step H. - notification on finish. | |
void | OnAbort () |
Step Out - notification on abort. | |
void | Execute (HumanInventoryWithFSM fsm_to_notify=null) |
string | DumpToString () |
Private Attributes | |
PlayerBase | m_Player |
Private Attributes inherited from ReplaceItemWithNewLambdaBase | |
ref InventoryLocation | m_OldLocation |
ref InventoryLocation | m_NewLocation |
bool | m_RemoveFromLocationPassed = false |
this one is a bit special: it drops all items and destroys the ex-root of the hierarchy
Definition at line 105 of file MiscGameplayFunctions.c.
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inlineprivate |
Definition at line 109 of file MiscGameplayFunctions.c.
References m_Player.
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inlineprivate |
We don't care if a valid transform couldn't be found, we just want to preferably use it instead of placing on the old item
Definition at line 114 of file MiscGameplayFunctions.c.
References GetGame(), ReplaceItemWithNewLambdaBase::m_NewLocation, m_Player, Math3D::MatrixIdentity4(), and GameInventory::PrepareDropEntityPos().
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private |
Definition at line 107 of file MiscGameplayFunctions.c.
Referenced by CopyOldPropertiesToNew(), and DropEquipAndDestroyRootLambda().