ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
void AddAction(typename actionName)
override void SetActions()
override void OnIgnitedTargetFailed(EntityAI target_item)
override bool CanIgniteItem(EntityAI ignite_target=NULL)
Override this method and and check if the given item can be ignited. It is not necesarry to check her...
override void OnIgnitedTarget(EntityAI ignited_item)
proto native CGame GetGame()