DayZ 1.24
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HandDrillKit.c
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1class HandDrillKit extends ItemBase
2{
5 {
6 return true;
7 }
8
10 {
11 if (GetGame().IsServer())
12 DecreaseHealth(20);
13 }
14
16 {
17 if (GetGame().IsServer())
18 DecreaseHealth(20);
19 }
20
21 override void SetActions()
22 {
23 super.SetActions();
24
26 }
27
28 /*
29 override bool IsTargetIgnitionSuccessful( EntityAI item_target = NULL )
30 {
31 }
32 */
33}
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
void AddAction(typename actionName)
override void SetActions()
override void OnIgnitedTargetFailed(EntityAI target_item)
override bool CanIgniteItem(EntityAI ignite_target=NULL)
Override this method and and check if the given item can be ignited. It is not necesarry to check her...
Definition HandDrillKit.c:4
override void OnIgnitedTarget(EntityAI ignited_item)
Definition HandDrillKit.c:9
proto native CGame GetGame()