DayZ 1.24
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VONManagerBase Class Reference
Inheritance diagram for VONManagerBase:
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Collaboration diagram for VONManagerBase:
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Protected Member Functions

void VONManagerBase ()
 
void HideVoiceNotification ()
 
void ShowVoiceNotification (int level, bool fading)
 
void HandleInput (Input inp)
 
void OnVOIPThresholdChanged ()
 
void OnEvent (EventType eventTypeId, Param params)
 
bool IsVonToggled ()
 

Protected Attributes

bool m_VoNToggled
 
ref ScriptInvoker m_OnVonStateEvent
 
ref ScriptInvoker m_OnPartyChatChangedEvent
 

Additional Inherited Members

- Private Member Functions inherited from Managed
void IntroSceneCharacter ()
 
void ~IntroSceneCharacter ()
 
bool IsDefaultCharacter ()
 
void SetToDefaultCharacter ()
 
void SetCharacterID (int char_id)
 
int GetCharacterID ()
 
PlayerBase GetCharacterObj ()
 
TStringArray GetCharGenderList ()
 
TStringArray GetCharList (ECharGender gender)
 
TStringArray GetCharShirtsList ()
 
TStringArray GetCharPantsList ()
 
TStringArray GetCharShoesList ()
 
void SetCharacterGender (ECharGender gender)
 
bool IsCharacterFemale ()
 
ECharGender GetCharacterGender ()
 
vector GetPosition ()
 
int GetNextCharacterID ()
 
int GetPrevCharacterID ()
 
void CreateNewCharacterRandom ()
 
void CreateNewCharacterById (int character_id)
 
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
 
void CreateDefaultCharacter ()
 
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
 
void CreateNewCharacter ()
 
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
 
void CharacterUnload ()
 
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
 
void SetupPlayerName (bool new_name)
 
void SetAttachment (string type, int slot)
 
string GetCharacterNameById (int char_id)
 
string GetCharacterName ()
 
void SaveCharName (string name)
 
void SaveDefaultCharacter ()
 
void TransferValues (PlayerBase player)
 
void Init ()
 
void OnScheduledTick (float deltatime)
 
void CheckValues ()
 
float GetBlood ()
 
float GetHealth ()
 
void CheckHealth ()
 
void CheckBlood ()
 
void SendInitValues ()
 Sends values on object creation.
 
void SendValue (int value_type, float value)
 
void ReceiveValue (int value_type, float value)
 
void OnRPC (ParamsReadContext ctx)
 
void ShowDebugValues (bool show)
 
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
 
void InitIndicator (vector position)
 
void StopIndicator (bool instant=false)
 
void StartRunningDrops ()
 
bool IsRunningDrops ()
 Are any drops currently being animated?
 
void TrySpawnNextDrop ()
 
void ResetSequence ()
 
void ResetIndicator ()
 
void Update (float timeSlice)
 
bool GetEndNow ()
 
int GetSeverity ()
 
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
 
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
 
array< ref WidgetGetWidgetSet ()
 
int GetWidgetSetType ()
 
int GetWidgetSetID ()
 
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
 
bool DataInitialized ()
 
void UpdateVisibility (bool state)
 
void RegisterData (Param p)
 
void Update (float timeSlice=0, Param p=null, int handle=-1)
 
void ForceStop ()
 
- Private Attributes inherited from Managed
int m_CharacterId
 
string m_CharacterType
 
MenuData m_CharacterDta
 
PlayerBase m_CharacterObj
 
vector m_CharacterPos
 
vector m_CharacterRot
 
ref TStringArray m_CharGenderList = new TStringArray
 
ref TStringArray m_CharShirtList = new TStringArray
 
ref TStringArray m_CharPantsList = new TStringArray
 
ref TStringArray m_CharShoesList = new TStringArray
 
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
 
ECharGender m_CharGender
 
bool m_InitialSyncSent
 
bool m_Initialized
 
bool m_Terminating = false
 
bool m_EndNow = false
 
bool m_IsRunning = false
 
int m_DropSpawnsQueued
 
int m_ActiveDropsCount
 
int m_Severity
 
int m_SourceID
 
GameplayEffectsDataBleeding m_ParentMetaData
 
array< floatm_DropProbabilityArray
 
float m_AverageFrequency
 
float m_SequenceTick
 
float m_SequenceDuration
 
float m_TimeElapsedTotal
 
float m_TimeElapsedSequence
 
float m_LastDropSpawnTime
 
float m_DropSpawnMinDelay
 
float m_DropSpawnMaxDelay
 
int m_CurrentDropProbabilityStep
 
int m_DropProbabilityRollsCount
 
vector m_BasePosition
 
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
 
ref set< intm_CleanupQueue
 
ref array< ref Widgetm_WidgetArray
 
int m_Type
 
int m_WidgetSetIdentifier
 
Widget m_LayoutRoot
 

Detailed Description

Definition at line 1 of file VONManager.c.

Constructor & Destructor Documentation

◆ VONManagerBase()

void VONManagerBase::VONManagerBase ( )
inlineprotected

Definition at line 7 of file VONManager.c.

8 {
9 m_VoNToggled = false;
10 }
bool m_VoNToggled
Definition VONManager.c:3

References m_VoNToggled.

Member Function Documentation

◆ HandleInput()

void VONManagerBase::HandleInput ( Input inp)
protected

◆ HideVoiceNotification()

void VONManagerBase::HideVoiceNotification ( )
protected

Referenced by OnEvent(), and UpdateVoiceIcon().

◆ IsVonToggled()

bool VONManagerBase::IsVonToggled ( )
inlineprotected

Definition at line 18 of file VONManager.c.

19 {
20 return m_VoNToggled;
21 }

References m_VoNToggled.

◆ OnEvent()

void VONManagerBase::OnEvent ( EventType eventTypeId,
Param params )
protected

◆ OnVOIPThresholdChanged()

void VONManagerBase::OnVOIPThresholdChanged ( )
protected

◆ ShowVoiceNotification()

void VONManagerBase::ShowVoiceNotification ( int level,
bool fading )
protected

Referenced by OnEvent(), and UpdateVoiceIcon().

Member Data Documentation

◆ m_OnPartyChatChangedEvent

ref ScriptInvoker VONManagerBase::m_OnPartyChatChangedEvent
protected

◆ m_OnVonStateEvent

ref ScriptInvoker VONManagerBase::m_OnVonStateEvent
protected

◆ m_VoNToggled

bool VONManagerBase::m_VoNToggled
protected

Definition at line 3 of file VONManager.c.

Referenced by IsVonToggled(), and VONManagerBase().


The documentation for this class was generated from the following file: