17 if (
cl &&
cl.CanExit())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool IsInstant()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override bool UseAcknowledgment()
override bool CanBeUsedOnLadder()