DayZ 1.24
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Private Member Functions | |
void | GardenPlot () |
override void | EEInit () |
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
override void | EEDelete (EntityAI parent) |
override bool | IsInventoryVisible () |
override int | GetGardenSlotsCount () |
void | RefreshSlots () |
override void | OnPlacementStarted (Man player) |
override void | OnHologramBeingPlaced (Man player) |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | CanBePlaced (Man player, vector position) |
Private Attributes | |
Object | m_ClutterCutter |
const int | GARDEN_SLOT_COUNT = 9 |
Definition at line 1 of file GardenPlot.c.
Definition at line 112 of file GardenPlot.c.
References GetGame().
Definition at line 30 of file GardenPlot.c.
References GetGame(), and m_ClutterCutter.
Definition at line 11 of file GardenPlot.c.
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inlineprivate |
Definition at line 6 of file GardenPlot.c.
Definition at line 46 of file GardenPlot.c.
Referenced by ItemBase::CheckRainTick(), ItemBase::GardenBase(), ItemBase::GetNearestSlotIDByState(), ItemBase::InitializeSlots(), ItemBase::OnStoreLoad(), ItemBase::OnStoreSave(), ItemBase::SyncSlots(), and ItemBase::UpdateTexturesOnAllSlots().
Definition at line 41 of file GardenPlot.c.
Definition at line 82 of file GardenPlot.c.
References RefreshSlots().
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inlineprivate |
Definition at line 87 of file GardenPlot.c.
References ECE_PLACE_ON_SURFACE, GetGame(), GetPosition, and m_ClutterCutter.
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inlineprivate |
Definition at line 16 of file GardenPlot.c.
References ECE_PLACE_ON_SURFACE, GetGame(), GetOrientation(), GetPosition, and m_ClutterCutter.
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inlineprivate |
Definition at line 51 of file GardenPlot.c.
Definition at line 4 of file GardenPlot.c.
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private |
Definition at line 3 of file GardenPlot.c.