154 if (m_SoundParams.IsValid())
226 if (!
GetGame().IsDedicatedServer())
231 if (m_SoundParams.IsValid())
282 if (!
GetGame().IsDedicatedServer())
class AnimSoundObjectBuilderBank AnimSoundLookupTableBank()
class AttachmentSoundLookupTable extends SoundLookupTable m_NoiseParams
class SoundLookupTable StepSoundLookupTable()
SoundObjectBuilder GetSoundBuilder(int parameterHash)
enum AnimBootsType NylonJacket
enum AnimBootsType TShirt
enum AnimBootsType Chainmail
enum AnimBootsType Ghillie
enum AnimBootsType Outdoor
enum AnimBootsType ChemlonDress
enum AnimBootsType Military
enum AnimBootsType WoolShirt
enum AnimBootsType LeatherJacket
enum AnimBootsType HeavyJacket
class NoiseSystem NoiseParams()
class SoundObjectBuilder SoundObject(SoundParams soundParams)
void SoundObjectBuilder(SoundParams soundParams)
ref SoundObjectBuilder m_SoundObjectBuilder
proto native CGame GetGame()