DayZ 1.24
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BleedingNotfr Class Reference
Inheritance diagram for BleedingNotfr:
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Collaboration diagram for BleedingNotfr:
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Private Member Functions

void BleedingNotfr (NotifiersManager manager)
 
override int GetNotifierType ()
 
override void DisplayBadge ()
 
override void HideBadge ()
 
- Private Member Functions inherited from NotifierBase
int CalculateTendency (float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
 
eBadgeLevel DetermineBadgeLevel (float value, float lvl_1, float lvl_2, float lvl_3)
 
void DisplayBadge ()
 
void HideBadge ()
 
float GetObservedValue ()
 

Detailed Description

Definition at line 1 of file BleedingNotfr.c.

Constructor & Destructor Documentation

◆ BleedingNotfr()

void BleedingNotfr::BleedingNotfr ( NotifiersManager manager)
inlineprivate

Definition at line 3 of file BleedingNotfr.c.

4 {
6 m_Active = false;
7 }
int m_TendencyBufferSize
Definition NotifierBase.c:9

References NotifierBase::m_Active, and NotifierBase::m_TendencyBufferSize.

Member Function Documentation

◆ DisplayBadge()

override void BleedingNotfr::DisplayBadge ( )
inlineprivate

Definition at line 14 of file BleedingNotfr.c.

15 {
17
18 if (dis_elm)
19 dis_elm.SetLevel(eBadgeLevel.FIRST);
20 }
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
VirtualHud GetVirtualHud()

References GetElement(), and NotifierBase::GetVirtualHud().

◆ GetNotifierType()

override int BleedingNotfr::GetNotifierType ( )
inlineprivate

Definition at line 9 of file BleedingNotfr.c.

10 {
11 return eNotifiers.NTF_BLEEDISH;
12 }
eNotifiers

◆ HideBadge()

override void BleedingNotfr::HideBadge ( )
inlineprivate

Definition at line 22 of file BleedingNotfr.c.

23 {
24
26
27 if (dis_elm)
28 dis_elm.SetLevel(eBadgeLevel.NONE);
29 }

References GetElement(), and NotifierBase::GetVirtualHud().


The documentation for this class was generated from the following file: