DayZ 1.24
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ActionTurnOnAlarmClock.c File Reference

Go to the source code of this file.

Classes

class  ActionTurnOnAlarmClockCB
 

Functions

ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock ()
 
override void CreateActionComponent ()
 
override bool HasProneException ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 24 of file ActionTurnOnAlarmClock.c.

25 {
27 return (!alarm.IsAlarmOn() && !alarm.IsRinging());
28 }

◆ ActionTurnOnAlarmClock()

ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock ( )

Definition at line 1 of file ActionTurnOnAlarmClock.c.

12 {
13 m_CallbackClass = ActionTurnOnAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
16 m_Text = "#turn_on";
17 }
string m_Text
Definition ActionBase.c:49
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

Referenced by ActionConstructor::RegisterActions(), and AlarmClock_ColorBase::SetActions().

◆ CreateActionComponent()

override void ActionTurnOnAlarmClock::CreateActionComponent ( )

Definition at line 12 of file ActionTurnOnAlarmClock.c.

12 {
13 m_CallbackClass = ActionTurnOnAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;

References m_Text.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 19 of file ActionTurnOnAlarmClock.c.

20 {
21 return true;
22 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)

Definition at line 39 of file ActionTurnOnAlarmClock.c.

40 {
42 if (alarm)
43 alarm.TurnOn();
44 }