27 return (!
alarm.IsAlarmOn() && !
alarm.IsRinging());
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
override bool HasProneException()
DayZPlayerConstants
defined in C++