DayZ 1.24
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Private Member Functions | |
void | ActionUnfoldMapCB () |
void | ~ActionUnfoldMapCB () |
override void | SetActionData (ActionData action_data) |
bool | CancelCondition () |
override void | OnStateChange (int pOldState, int pCurrentState) |
override void | OnAnimationEvent (int pEventID) |
override void | OnFinish (bool pCanceled) |
void | PerformMapChange () |
bool | StateCheck () |
Private Member Functions inherited from ActionBaseCB | |
void | ActionBaseCB () |
int | GetPossileStanceMask () |
override void | OnFinish (bool pCanceled) |
void | SetCommand (int command_uid) |
void | CreateActionComponent () |
void | InitActionComponent () |
void | ProgressActionComponent () |
void | EndActionComponent () |
void | Interrupt () |
void | SetActionData (ActionData action_data) |
override bool | IsUserActionCallback () |
float | GetActionComponentProgress () |
int | GetActionState () |
ActionTarget | GetTarget () |
Private Attributes | |
bool | m_MapFolding |
bool | m_HasReceivedEvent |
bool | m_CancelCondition |
int | m_InitMovementState |
int | m_FinalMovementState |
Private Attributes inherited from ActionBaseCB | |
ActionData | m_ActionData |
SoundOnVehicle | m_SoundObject |
bool | m_Canceled |
bool | m_Interrupted |
Definition at line 1 of file ActionUnfoldMap.c.
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inlineprivate |
Definition at line 9 of file ActionUnfoldMap.c.
References EnableCancelCondition(), EnableStateChangeCallback(), RegisterAnimationEvent(), and UA_ANIM_EVENT.
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inlineprivate |
Definition at line 16 of file ActionUnfoldMap.c.
References GetGame(), CfgGameplayHandler::GetUse3DMap(), ActionBaseCB::m_ActionData, and ActionData::m_Player.
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inlineprivate |
Definition at line 59 of file ActionUnfoldMap.c.
References ActionBaseCB::m_ActionData, m_CancelCondition, m_FinalMovementState, m_HasReceivedEvent, ActionData::m_Player, PerformMapChange(), StateCheck(), and UA_ANIM_EVENT.
Definition at line 81 of file ActionUnfoldMap.c.
References ActionUnfoldMap(), GetGame(), ActionData::m_Action, ActionData::m_ActionComponent, ActionBaseCB::m_ActionData, m_FinalMovementState, m_InitMovementState, ActionData::m_Player, ActionData::m_State, and MENU_MAP.
Definition at line 50 of file ActionUnfoldMap.c.
References ActionBaseCB::m_ActionData, m_CancelCondition, m_HasReceivedEvent, ActionData::m_Player, STATE_LOOP_IN, and STATE_LOOP_LOOP.
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inlineprivate |
Definition at line 106 of file ActionUnfoldMap.c.
References UIManager::CloseAll(), UIManager::EnterScriptedMenu(), GetGame(), CfgGameplayHandler::GetUse3DMap(), ActionBaseCB::m_ActionData, m_CancelCondition, m_MapFolding, ActionData::m_Player, and MENU_MAP.
Referenced by OnAnimationEvent().
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inlineprivate |
Definition at line 39 of file ActionUnfoldMap.c.
References ActionBaseCB::m_ActionData, m_InitMovementState, and ActionData::m_Player.
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inlineprivate |
Definition at line 156 of file ActionUnfoldMap.c.
References m_FinalMovementState, and m_InitMovementState.
Referenced by OnAnimationEvent().
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private |
Definition at line 5 of file ActionUnfoldMap.c.
Referenced by CancelCondition(), OnAnimationEvent(), OnStateChange(), and PerformMapChange().
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private |
Definition at line 7 of file ActionUnfoldMap.c.
Referenced by OnAnimationEvent(), OnFinish(), and StateCheck().
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private |
Definition at line 4 of file ActionUnfoldMap.c.
Referenced by OnAnimationEvent(), and OnStateChange().
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private |
Definition at line 6 of file ActionUnfoldMap.c.
Referenced by OnFinish(), SetActionData(), and StateCheck().
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private |
Definition at line 3 of file ActionUnfoldMap.c.
Referenced by PerformMapChange().