34 TerritoryFlag
totem = TerritoryFlag.Cast(
target.GetObject());
38 float state =
totem.GetAnimationPhase(
"flag_mast");
40 if (
totem &&
totem.FindAttachmentBySlotName(
"Material_FPole_Flag"))
47 else if (!
player.GetFlagTendencyRaise() &&
state > 0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
TransferLiquidActionReciveData m_Tendency
void ActionWorldFlagActionSwitch()
override bool IsInstant()
override bool RemoveForceTargetAfterUse()
void SetFlagTendencyOnCurrentActionInvalid(bool state)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override void CreateConditionComponents()
DayZPlayerConstants
defined in C++