DayZ 1.24
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Classes | |
class | PlayerSoundEventBase |
class | MeleeAttackSoundEvents |
override bool MeleeAttackLightEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 38 of file MeleeAttack.c.
override bool MeleeAttackLightEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other ) |
Definition at line 43 of file MeleeAttack.c.
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent | ( | ) |
Definition at line 1 of file MeleeAttack.c.
Referenced by PlayerSoundEventHandler().
void MeleeAttackLightEvent::MeleeAttackSoundEvents | ( | ) |
Definition at line 32 of file MeleeAttack.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Definition at line 50 of file MeleeAttack.c.