36 if (
player.GetWeaponManager().CanEjectBullet(
wpn))
42 if (
player.GetWeaponManager().CanEjectBulletVerified())
44 player.GetWeaponManager().SetEjectBulletTryTimestamp();
54 action_data.m_Player.GetWeaponManager().EjectBulletVerified(
this);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void FirearmActionLoadBulletQuick()
override bool HasProgress()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override bool HasTarget()
proto native CGame GetGame()