DayZ 1.24
Loading...
Searching...
No Matches
ActionMeasureTemperatureSelf Class Reference
Inheritance diagram for ActionMeasureTemperatureSelf:
[legend]
Collaboration diagram for ActionMeasureTemperatureSelf:
[legend]

Private Member Functions

void ActionMeasureTemperatureSelf ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override bool HasTarget ()
 
override void OnFinishProgressClient (ActionData action_data)
 
- Private Member Functions inherited from ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Detailed Description

Definition at line 9 of file ActionMeasureTemperatureSelf.c.

Constructor & Destructor Documentation

◆ ActionMeasureTemperatureSelf()

Member Function Documentation

◆ CreateConditionComponents()

override void ActionMeasureTemperatureSelf::CreateConditionComponents ( )
inlineprivate

Definition at line 20 of file ActionMeasureTemperatureSelf.c.

21 {
24 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56

References m_ConditionItem, and m_ConditionTarget.

◆ HasProneException()

override bool ActionMeasureTemperatureSelf::HasProneException ( )
inlineprivate

Definition at line 26 of file ActionMeasureTemperatureSelf.c.

27 {
28 return true;
29 }

◆ HasTarget()

override bool ActionMeasureTemperatureSelf::HasTarget ( )
inlineprivate

Definition at line 31 of file ActionMeasureTemperatureSelf.c.

32 {
33 return false;
34 }

◆ OnFinishProgressClient()

override void ActionMeasureTemperatureSelf::OnFinishProgressClient ( ActionData action_data)
inlineprivate

Definition at line 36 of file ActionMeasureTemperatureSelf.c.

37 {
39
40 if (thermometer)
41 {
42 float value = thermometer.GetTemperatureValue(action_data.m_Player);
43 action_data.m_Player.m_Hud.SetTemperature(value.ToString() + "#degrees_celsius");
44 }
45
46 }

The documentation for this class was generated from the following file: