17 m_Text =
"#measure_temperature";
43 action_data.m_Player.m_Hud.SetTemperature(
value.ToString() +
"#degrees_celsius");
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool HasProneException()
override void CreateConditionComponents()
override bool HasTarget()
void ActionMeasureTemperatureSelf()
override void OnFinishProgressClient(ActionData action_data)
DayZPlayerConstants
defined in C++