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void | PluginAdminLog () |
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void | ~PluginAdminLog () |
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void | LogPrint (string message) |
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string | GetPlayerPrefix (PlayerBase player, PlayerIdentity identity) |
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string | GetHitMessage (TotalDamageResult damageResult, int component, string zone, string ammo) |
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void | PlayerKilled (PlayerBase player, Object source) |
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void | PlayerHitBy (TotalDamageResult damageResult, int damageType, PlayerBase player, EntityAI source, int component, string dmgZone, string ammo) |
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void | UnconStart (PlayerBase player) |
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void | UnconStop (PlayerBase player) |
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void | OnPlacementComplete (Man player, ItemBase item) |
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void | OnContinouousAction (ActionData action_data) |
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void | Suicide (PlayerBase player) |
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void | BleedingOut (PlayerBase player) |
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void | TotemFlagChange (bool top, notnull PlayerBase player, notnull EntityAI totem) |
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void | PlayerList () |
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void | DirectAdminLogPrint (string str) |
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override void | OnInit () |
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void | ToggleCameraTools () |
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void | CursorHide () |
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void | CursorShow () |
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void | Save () |
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void | PlayPause () |
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void | AddKeyframe () |
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void | DeleteKeyframe () |
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void | PossesInfected () |
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void | CommandHandler (DayZInfected infected) |
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void | Tick () |
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void | InitAttacks () |
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void | TeleportAtCursor () |
| Set Player position at his cursor position in the world.
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void | Teleport (PlayerBase player, vector position) |
| Teleport player at position.
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void | ToggleFreeCameraBackPos () |
| Enable / Disable Free camera (Fly mod)
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void | ToggleFreeCamera () |
| Enable / Disable Free camera (Fly mod) - disable of camera will teleport player at current free camera position.
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bool | IsEnabledFreeCamera () |
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void | PluginDeveloper () |
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override void | OnInit () |
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void | OnRPC (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
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void | PrintLogClient (string msg_log) |
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void | SendServerLogToClient (string msg) |
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void | OnRPCSyncSceneObject (ParamsReadContext ctx) |
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void | OnRPCPluginDayzCreatureDebug (PlayerBase player, int rpc_type, ParamsReadContext ctx) |
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void | HandleSetTime (PlayerBase player, ParamsReadContext ctx) |
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void | HandlePresetSpawn (PlayerBase player, string presetName, EntityAI target) |
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void | OnRPCServerLogRecieved (ParamsReadContext ctx) |
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void | OnRPCClearInventory (PlayerBase player) |
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void | OnRPCSpawnEntityOnCursorDir (PlayerBase player, ParamsReadContext ctx) |
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void | OnRPCSpawnEntityOnGround (PlayerBase player, ParamsReadContext ctx) |
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void | OnRPCSpawnEntityOnGroundPatternGrid (PlayerBase player, ParamsReadContext ctx) |
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void | OnRPCSpawnEntity (PlayerBase player, ParamsReadContext ctx) |
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void | OnSetFreeCameraEvent (PlayerBase player, FreeDebugCamera camera) |
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void | OnSpawnErrorReport (string name) |
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void | SetupSpawnedEntity (PlayerBase player, EntityAI entity, float health, float quantity=-1, bool special=false, string presetName="") |
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void | SpawnEntityOnGroundPatternGrid (PlayerBase player, string item_name, int count, float health, float quantity, int rows, int columns, float gapRow=1, float gapColumn=1, bool special=false, bool withPhysics=false) |
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void | SpawnItemOnCrosshair (notnull PlayerBase player, string itemName, float health, float quantity, float maxDist=100, bool allowFreeflight=false, bool special=false, bool withPhysics=false) |
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EntityAI | SpawnEntityOnGroundPos (PlayerBase player, string item_name, float health, float quantity, vector pos, bool special=false, bool withPhysics=false) |
| spawns entity on exact position
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EntityAI | SpawnEntityOnCursorDir (PlayerBase player, string item_name, float quantity, float distance, float health=-1, bool special=false, string presetName="", bool withPhysics=false) |
| spawns entity in direction of cursor at specified distance
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EntityAI | SpawnEntityInInventory (notnull EntityAI target, string className, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
| tries to spawn item somewhere in inventory
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EntityAI | SpawnEntityInPlayerInventory (PlayerBase player, string item_name, float health, float quantity, bool special=false, string presetName="", FindInventoryLocationType locationType=FindInventoryLocationType.ANY) |
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EntityAI | SpawnEntityAsAttachment (PlayerBase player, EntityAI parent, string att_name, float health, float quantity) |
| tries to spawn item as attachment
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EntityAI | SpawnFromClipboard () |
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void | ClearInventory (EntityAI entity) |
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void | ToggleHelpScreen () |
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void | ToggleScriptConsole () |
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void | ToggleMissionLoader () |
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void | PluginUniversalTemperatureSourceClient () |
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override void | OnInit () |
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override void | OnUpdate (float delta_time) |
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void | InitWidgets () |
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void | DrawDebugs () |
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void | ProcessUniversalTemperatureSources () |
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float | CalcTemperatureFromTemperatureSource (notnull UTemperatureSourceDebug utsd) |
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void | EnableWidgets (bool enable) |
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void | UpdateStatWidgets () |
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void | UpdateStatWidget (int rowIndex, UTemperatureSourceDebug utsd) |
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void | RequestUniversalTemperatureSources (PlayerBase player, int enable) |
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void | PrintedDebug () |
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void | OnRPC (ParamsReadContext ctx) |
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void | PluginUniversalTemperatureSourceServer () |
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override void | OnUpdate (float delta_time) |
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void | GatherTemperatureSources (PlayerBase player) |
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void | SendDebug () |
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void | OnRequestReceived (PlayerBase player, bool enable) |
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void | OnRPC (ParamsReadContext ctx, PlayerBase player) |
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void | RegisterKeyBind (int ui_id, int key_code1, int key_code2, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
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void | RegisterMouseBind (int ui_id, int mouse_button, int mouse_event, string plugin_name, string fnc_name, string info_shortcut, string info_description) |
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bool | IsCurrentUIPageValid (int ui_page_request) |
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bool | CheckMask (int source_mask, int target_mask) |
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void | OnMouse (int event_id, int button) |
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MouseButtonInfo | GetMouseButtonInfo (int button) |
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bool | IsKeyPressed (int key) |
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void | EditorUpdate () |
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float | GetAgentTransferabilityIn (int agent_id) |
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bool | GrowDuringAntibioticsAttack (int agent_id, PlayerBase player) |
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float | GetAgentDieOffSpeedEx (int agent_id, PlayerBase player) |
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EStatLevels | GetAgentPotencyEx (int agent_id, PlayerBase player) |
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float | GetAgentInvasibilityEx (int agent_id, PlayerBase player) |
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float | GetAgentAntiboticsResistance (int agent_id) |
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float | GetAgentAntiboticsResistanceEx (int agent_id, PlayerBase player) |
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float | GetAgentTransferabilityOut (int agent_id) |
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float | GetAgentTransferabilityAirOut (int agent_id) |
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float | GetAgentInvasibility (int agent_id) |
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float | GetAgentDigestibility (int agent_id) |
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float | GetDieOffSpeed (int agent_id) |
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EStatLevels | GetPotency (int agent_id) |
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float | TransmitAgentsEx (EntityAI source, EntityAI target, int pathway, int dose_size=1000, int agents=0) |
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void | TransmitAgents (EntityAI source, EntityAI target, int pathway, int dose_size=1000) |
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void | InjectAgentsWithoutPlayer (EntityAI target, int agents) |
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void | InjectAgentsWithPlayer (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
| will add agents to a given target, using chance of transmission and full dose size if chance succeeds
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void | InjectAgentsWithPlayerCount (EntityAI target, int agents, float protection, int dose_size, int inject_type) |
| will add agents to a given target, with no probability, but the dose size is modified by m_TransferabilityOut of the agent
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float | InjectAgentWithPlayerDose (EntityAI target, int agent, float protection, float dose_size, int inject_type) |
| will add agent to a given target
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float | GetProtectionLevel (int type, int slot, Man player) |
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float | CalculateAgentsToTransmit (int agent_id, float protection, int dose_size, int inject_type) |
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bool | DetermineChanceToTransmit (int agent_id, float protection, int inject_type) |
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static int | GetPlayerListTimer () |
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static PluginCameraTools | GetInstance () |
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static PluginDeveloper | GetInstance () |
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static int | GetAgentMaxCount (int agent_id) |
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static void | BuildAgentArray (int agents, array< int > agents_out) |
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static float | GetProtectionLevelEx (int type, int slot, Man player, bool consider_filter=true, int system=0) |
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int | m_HitFilter |
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int | m_PlacementFilter |
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int | m_ActionsFilter |
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int | m_PlayerListFilter |
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ref Timer | m_Timer |
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autoptr array< Man > | m_PlayerArray |
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const int | TIMER_PLAYERLIST = GetPlayerListTimer() |
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bool | m_IsWinHolding |
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int | m_FeaturesMask |
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UIScriptedMenu | m_ScriptConsole |
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float | m_UTSAverageTemperature |
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ref array< ref UTemperatureSourceDebug > | m_UTemperatureSourceDebugs |
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ref Widget | m_RootWidget [MAX_SIMULTANEOUS_UTS] |
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TextListboxWidget | m_StatListWidgets [MAX_SIMULTANEOUS_UTS] |
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TextWidget | m_HeaderWidget [MAX_SIMULTANEOUS_UTS] |
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const int | CLICK_TIME = 200 |
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const int | DOUBLE_CLICK_TIME = 300 |
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const int | HOLD_CLICK_TIME_MIN = 300 |
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ref array< ref KeyBinding > | m_KeyBindings |
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ref array< ref MouseButtonInfo > | m_MouseButtons |
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ref array< ref MouseBinding > | m_MouseBindings |
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PluginConfigScene | m_ModuleConfigScene |
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PluginConfigDebugProfile | m_ModuleConfigDebugProfile |
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float | m_TimeLastClickRelease |
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float | m_TimeLastClickPress |
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int | m_PressedMouseID |
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bool | m_IsDragging |
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ref array< Shape > | m_ShapesSceneObjects |
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ref map< int, KeyBinding > | m_KeyBindings |
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ref SceneData | m_SceneData |
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SceneObject | m_SelectedObject |
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string | m_ClassBrowserSelected |
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bool | m_IsOpen |
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static PluginCameraTools | m_Instance |
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static bool | m_IsOpen |
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Definition at line 29 of file PluginDiagMenu.c.