ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
void ActionTurnOffWeaponFlashlight()
override void CreateConditionComponents()
override bool HasTarget()
base for semi auto weapons @NOTE name copies config base class
base for rifles @NOTE name copies config base class
DayZPlayerConstants
defined in C++