void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override int Interrupt(ActionData action_data)
override int Cancel(ActionData action_data)
override int Execute(ActionData action_data)
override void Setup(ActionData action_data)
ref Param1< float > m_SpentUnits
override float GetProgress()
void CalcAndSetQuantity(ActionData action_data)
float m_SpentQuantity_total
float m_QuantityFilledPerSecond
void CAContinuousFill(float quantity_filled_per_second, int liquid_type)
float m_AdjustedQuantityFilledPerSecond
Super root of all classes in Enforce script.
static void FillContainerEnviro(ItemBase container, int liquid_type, float amount, bool inject_agents=false)
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Min(float x, float y)
Returns smaller of two given values.