26 return car.GetSpeedometerAbsolute() <= 8;
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool UseMainItem()
override void CreateConditionComponents()
override bool CanBeUsedInVehicle()
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.