51 m_NoisePar.LoadFromPath(
"CfgVehicles SurvivorBase NoiseActionDefault");
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class NoiseSystem NoiseParams()
ref NoiseParams m_NoisePar
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnEndServer(ActionData action_data)
override void OnStartServer(ActionData action_data)
const string SELECTION_INTERACT
DayZPlayerConstants
defined in C++
proto native CGame GetGame()