65 m_NoisePar.LoadFromPath(
"CfgVehicles SurvivorBase NoiseActionDefault");
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
void OnEndServer(ActionData action_data)
bool IsBuilding(ActionTarget target)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionOpenDoors ActionInteractBase CheckIfDoorIsLocked()
class NoiseSystem NoiseParams()
override void OnEndServer(ActionData action_data)
ref NoiseParams m_NoisePar
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
bool CheckIfDoorIsLocked()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.