5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door1o",
"Door1c", OPENING_0), 0);
6 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door2o",
"Door2c", OPENING_1), 0);
7 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door3o",
"Door3c", OPENING_2), 0);
8 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door4o",
"Door4c", OPENING_3), 0);
9 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door5o",
"Door5c", OPENING_4), 0);
10 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Door6o",
"Door6c", OPENING_5), 0);
12 m_ShowAnimationsWhenPitched.Insert(
"Body");
13 m_ShowAnimationsWhenPitched.Insert(
"Pack");
21 m_ShowAnimationsWhenPacked.Insert(
"Inventory");
28 return "LargeTent_Door_Open_SoundSet";
33 return "LargeTent_Door_Close_SoundSet";
38 return "LargeTent_Window_Open_SoundSet";
43 return "LargeTent_Window_Close_SoundSet";
53 return "LargeTentClutterCutter";
78 return "placeLargeTent_SoundSet";
83 return "largetent_deploy_SoundSet";
96 for (
int i = 0;
i < m_ToggleAnimations.Count();
i++)
98 toggle = m_ToggleAnimations.GetKey(
i);
122 SetAnimationPhase(
"Camo_Roof",
hide);
132 string camo_on =
"Camo" +
toggle.GetToggleOn().Substring(4, 2);
142 SetAnimationPhase(
camo, 1);
const int ECE_PLACE_ON_SURFACE
Container_Base m_HalfExtents
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
override string GetSoundClose()
override void AnimateCamonetToggle(ToggleAnimations toggle)
override string GetClutterCutter()
override string GetSoundOpen()
override string GetSoundCloseWindow()
override void AnimateCamonetByOpeningSelection(string opening_selection)
override void HandleCamoNetAttachment(bool hide)
override bool HasClutterCutter()
override string GetDeploySoundset()
override string GetSoundOpenWindow()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override string GetLoopDeploySoundset()
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.