50 string type =
arrow.GetType();
74 if (!
ctx.Read(version))
140 arrow.SetQuantityToMinimum();
const int ECE_DYNAMIC_PERSISTENCY
ref array< EntityAI > m_Arrows
bool Save(ParamsWriteContext ctx)
void ArrowManagerPlayer(PlayerBase player)
static ref map< int, typename > m_TypeHashTable
static GetArrowTypeFromHash(int hash)
bool Load(ParamsReadContext ctx)
static void InitializeHash()
static void AddArrowTypeToHash(string ArrowType)
Serialization general interface. Serializer API works with:
static vector ArrayToVec(float arr[])
Convert static array of floats into a vector.
proto native CGame GetGame()
proto native int Hash()
Returns hash of string.