◆ FirearmActionLoadMultiBulletQuick()
void FirearmActionLoadMultiBulletQuick::FirearmActionLoadMultiBulletQuick |
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◆ ActionCondition()
◆ CreateConditionComponents()
override void FirearmActionLoadMultiBulletQuick::CreateConditionComponents |
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◆ GetInputType()
override FirearmActionLoadMultiBulletQuick::GetInputType |
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◆ HasProgress()
override bool FirearmActionLoadMultiBulletQuick::HasProgress |
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◆ HasTarget()
override bool FirearmActionLoadMultiBulletQuick::HasTarget |
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◆ OnEndInput()
◆ Start()
Definition at line 134 of file FirearmActionLoadMultiBullet.c.
135 {
137
142
144 int maxCount =
weapon.GetInternalMagazineMaxCartridgeCount(0) + 1;
146
148 {
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153
155 {
159 }
160 }
161
162 action_data.m_Player.GetWeaponManager().LoadMultiBullet(
mag,
this);
163 }
script counterpart to engine's class Weapon
The documentation for this class was generated from the following file: