DayZ
1.24
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ActionTurnOffWhileOnGround.c
Go to the documentation of this file.
1
class
ActionTurnOffWhileOnGround
:
ActionInteractBase
2
{
3
void
ActionTurnOffWhileOnGround
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_INTERACTONCE;
6
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH |
DayZPlayerConstants
.STANCEMASK_ERECT;
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m_Text
=
"#switch_off"
;
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}
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override
bool
ActionCondition
(
PlayerBase
player
, ActionTarget
target
,
ItemBase
item
)
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{
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EntityAI
target_entity
=
EntityAI
.Cast(
target
.GetObject());
13
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InventoryLocation
loc
=
new
InventoryLocation
;
15
target_entity
.GetInventory().GetCurrentInventoryLocation(
loc
);
16
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return
(
player
.IsAlive() &&
target_entity
.HasEnergyManager() &&
target_entity
.GetCompEM().CanSwitchOff()) &&
loc
.GetType() ==
InventoryLocationType
.GROUND);
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}
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override
void
OnExecuteServer
(
ActionData
action_data
)
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{
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EntityAI
target_entity
=
EntityAI
.Cast(
action_data
.m_Target.GetObject());
23
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if
(
target_entity
.GetCompEM().CanSwitchOff())
25
{
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target_entity
.GetCompEM().SwitchOff();
27
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InformPlayers
(
action_data
.m_Player,
action_data
.m_Target,
UA_FINISHED
);
//Success
29
}
30
else
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{
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InformPlayers
(
action_data
.m_Player,
action_data
.m_Target,
UA_FAILED
);
//Already turned off
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}
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}
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}
m_Text
string m_Text
Definition
ActionBase.c:49
InformPlayers
void InformPlayers(PlayerBase player, ActionTarget target, int state)
DEPRECATED delivers message ids to clients based on given context.
m_StanceMask
int m_StanceMask
Definition
ActionBase.c:53
InventoryLocationType
InventoryLocationType
types of Inventory Location
Definition
InventoryLocation.c:4
ActionData
Definition
ActionBase.c:21
ActionInteractBase
Definition
ActionInteractBase.c:50
ActionTurnOffWhileOnGround
Definition
ActionTurnOffWhileOnGround.c:2
ActionTurnOffWhileOnGround::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Definition
ActionTurnOffWhileOnGround.c:20
ActionTurnOffWhileOnGround::ActionTurnOffWhileOnGround
void ActionTurnOffWhileOnGround()
Definition
ActionTurnOffWhileOnGround.c:3
ActionTurnOffWhileOnGround::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
ActionTurnOffWhileOnGround.c:10
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
AnimatedActionBase.c:122
EntityAI
Definition
Building.c:6
InventoryLocation
InventoryLocation.
Definition
InventoryLocation.c:28
ItemBase
Definition
InventoryItem.c:697
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:597
UA_FINISHED
const int UA_FINISHED
Definition
constants.c:436
UA_FAILED
const int UA_FAILED
Definition
constants.c:433
scripts
4_World
Classes
UserActionsComponent
Actions
Interact
ActionTurnOffWhileOnGround.c
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