bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
override bool CanBeUsedInVehicle()
void ActionAnimateSeats()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.