DayZ 1.24
|
Go to the source code of this file.
Classes | |
class | ActionPushCarDataReceiveData |
class | CAContinuousRepeatPushCar |
class | ActionPushCar |
Functions | |
override void | CreateActionComponent () |
override void | ProgressActionComponent () |
override void | EndActionComponent () |
void | ApplyForce (ActionPushCarData actionData) |
Variables | |
ActionPushCarDataReceiveData | m_PushDirection = -1 |
int | m_EndType = 0 |
float | m_HorizontalDirectionRandom = 1.0 |
float | m_VerticalDirectionRandom = 1.0 |
vector | m_Origin = "0 0 0" |
bool | m_NeedUpdate |
CarScript | m_Car |
CAContinuousRepeatPushCar | PUSH_FORCE_IMPULSE_INCREMENT = 200.0 |
ActionPushCarData | m_ActionDataPushCar |
|
protected |
Definition at line 101 of file ActionPushCar.c.
References dBodyApplyImpulseAt(), dBodyGetMass(), Easing::EaseInOutSine(), PUSH_FORCE_IMPULSE_INCREMENT, and Math::RandomFloat().
Referenced by ProgressActionComponent().
Definition at line 57 of file ActionPushCar.c.
Definition at line 70 of file ActionPushCar.c.
References m_ActionDataPushCar, UA_CANCEL, and UA_FINISHED.
Definition at line 62 of file ActionPushCar.c.
References ApplyForce().
|
private |
Definition at line 55 of file ActionPushCar.c.
Referenced by EndActionComponent().
CarScript m_Car |
Definition at line 17 of file ActionPushCar.c.
int m_EndType = 0 |
Definition at line 9 of file ActionPushCar.c.
float m_HorizontalDirectionRandom = 1.0 |
Definition at line 11 of file ActionPushCar.c.
bool m_NeedUpdate |
Definition at line 16 of file ActionPushCar.c.
vector m_Origin = "0 0 0" |
Definition at line 14 of file ActionPushCar.c.
ActionPushCarDataReceiveData m_PushDirection = -1 |
float m_VerticalDirectionRandom = 1.0 |
Definition at line 12 of file ActionPushCar.c.
CAContinuousRepeatPushCar PUSH_FORCE_IMPULSE_INCREMENT = 200.0 |
Referenced by ApplyForce().