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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | ActionLightItemOnFireWithBlowtorchCB |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 16 of file ActionLightItemOnFireWithBlowtorch.c.
References UATimeSpent::FIREPLACE_IGNITE, and IsItemInCargoOfSomething().
| ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch | ( | ) |
Definition at line 1 of file ActionLightItemOnFireWithBlowtorch.c.
Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().
Definition at line 12 of file ActionLightItemOnFireWithBlowtorch.c.
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 72 of file ActionLightItemOnFireWithBlowtorch.c.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 58 of file ActionLightItemOnFireWithBlowtorch.c.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 65 of file ActionLightItemOnFireWithBlowtorch.c.
| override void OnUpdateServer | ( | ActionData | action_data | ) |
Definition at line 50 of file ActionLightItemOnFireWithBlowtorch.c.
References Interrupt(), and UA_PROCESSING.