34 if (Fireplace.CanIgniteEntityAsFireplace(
target_item))
void OnUpdateServer(float deltatime, float blood_scale, bool no_blood_loss)
override void OnFinishProgressServer(ActionData action_data)
void OnEndServer(ActionData action_data)
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
bool IsItemInCargoOfSomething(ItemBase item)
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch()
ref CABase m_ActionComponent
override void CreateActionComponent()
const float FIREPLACE_IGNITE