DayZ 1.24
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Private Member Functions | |
override void | CalcAndSetQuantity (ActionData action_data) |
Private Member Functions inherited from CAContinuousQuantityRepeat | |
void | CAContinuousQuantityRepeat (float quantity_used_per_second, float time_to_repeat) |
override void | Setup (ActionData action_data) |
override int | Execute (ActionData action_data) |
override int | Cancel (ActionData action_data) |
override float | GetProgress () |
void | CalcAndSetQuantity (ActionData action_data) |
Additional Inherited Members | |
Private Attributes inherited from CAContinuousQuantityRepeat | |
float | m_ItemQuantity |
float | m_SpentQuantity |
float | m_ItemMaxQuantity |
float | m_TimeElpased |
float | m_QuantityUsedPerSecond |
float | m_AdjustedQuantityUsedPerSecond |
float | m_DefaultTimeToRepeat |
ref Param1< float > | m_SpentUnits |
Definition at line 1 of file CAContinuousQuantityBloodTransfer.c.
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inlineprivate |
Definition at line 3 of file CAContinuousQuantityBloodTransfer.c.
References GetGame(), CAContinuousQuantityRepeat::m_SpentQuantity, CAContinuousQuantityRepeat::m_SpentUnits, BloodTypes::MatchBloodCompatibility(), and CABase::SetACData().