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◆ Init()
◆ OnStoreLoad()
Definition at line 910 of file Torch.c.
911 {
912 if (!
super.OnStoreLoad(
ctx, version))
913 return false;
914
915 if (version >= 129)
916 {
917 if (!
ctx.Read(m_ConsumeRagFlipFlop))
918 return false;
919
920 if (!
ctx.Read(m_RagsUpgradedCount))
921 return false;
922 }
923 UpdateCheckForReceivingUpgrade();
924 return true;
925 }
◆ OnStoreSave()
Definition at line 902 of file Torch.c.
903 {
905 ctx.Write(m_ConsumeRagFlipFlop);
906 ctx.Write(m_RagsUpgradedCount);
907 }
◆ OnWasAttached()
Definition at line 886 of file Torch.c.
887 {
890 LockRags(true);
891 }
proto native CGame GetGame()
References GetGame().
◆ OnWasDetached()
◆ SetActions()
Definition at line 877 of file Torch.c.
878 {
880
883 }
void AddAction(typename actionName)
References AddAction().
◆ m_BurnTimePerFullFuelDose
float m_BurnTimePerFullFuelDose |
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static |
◆ m_BurnTimePerFullLard
float m_BurnTimePerFullLard |
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static |
◆ m_BurnTimePerRag
◆ m_MaxConsumableFuelQuantity
float m_MaxConsumableFuelQuantity |
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static |
◆ m_MaxConsumableLardQuantity
float m_MaxConsumableLardQuantity |
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static |
◆ m_StartFadeOutOfLightAtQuantity
int m_StartFadeOutOfLightAtQuantity = 3 |
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static |
◆ m_WaterEvaporationByFireIntensity
float m_WaterEvaporationByFireIntensity = 0.001 |
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static |