18 m_Text =
"#str_upgrade_torch_fuel";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
void ActionUpgradeTorchFromGasPump()
const float ADD_FUEL_TO_TORCH
DayZPlayerConstants
defined in C++