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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | ActionTakeItemToHands |
Variables | |
| ActionTakeItemToHands | m_Executable |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 112 of file ActionTakeItemToHands.c.
| override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
Definition at line 131 of file ActionTakeItemToHands.c.
References Class::CastTo().
Definition at line 126 of file ActionTakeItemToHands.c.
| override void OnEndClient | ( | ActionData | action_data | ) |
Definition at line 196 of file ActionTakeItemToHands.c.
References m_Executable, and PerformSwap().
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 182 of file ActionTakeItemToHands.c.
References GetGame(), m_Executable, and PerformSwap().
| override void OnExecuteClient | ( | ActionData | action_data | ) |
Definition at line 174 of file ActionTakeItemToHands.c.
References m_Executable, and PerformSwap().
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 163 of file ActionTakeItemToHands.c.
References GetGame(), m_Executable, and PerformSwap().
| void PerformSwap | ( | ActionData | action_data | ) |
Definition at line 207 of file ActionTakeItemToHands.c.
Referenced by OnEndClient(), OnEndServer(), OnExecuteClient(), and OnExecuteServer().
| override void Start | ( | ActionData | action_data | ) |
Definition at line 149 of file ActionTakeItemToHands.c.
References IsHeavyBehaviour(), and m_Executable.
Definition at line 121 of file ActionTakeItemToHands.c.
| ActionTakeItemToHands m_Executable |
Referenced by OnEndClient(), OnEndServer(), OnExecuteClient(), OnExecuteServer(), and Start().