DayZ 1.24
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Static Protected Member Functions | |
static void | SpawnObjects () |
static void | SpawnObject (ITEM_SpawnerObject item) |
static void | OnGameplayDataHandlerLoad () |
static bool | ValidatePath (string path) |
Static Protected Attributes | |
static const ref TStringArray | VALID_PATHS = {"DZ\\plants", "DZ\\plants_bliss", "DZ\\rocks", "DZ\\rocks_bliss", "DZ/plants", "DZ/plants_bliss", "DZ/rocks", "DZ/rocks_bliss"} |
Definition at line 1 of file ObjectSpawner.c.
Definition at line 63 of file ObjectSpawner.c.
References GetGame(), and SpawnObjects().
Referenced by CGame::GlobalsInit().
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inlinestaticprotected |
Definition at line 27 of file ObjectSpawner.c.
References vector::ArrayToVec(), ECE_CREATEPHYSICS, ECE_DYNAMIC_PERSISTENCY, ECE_NOLIFETIME, ECE_SETUP, ECE_UPDATEPATHGRAPH, GetGame(), PrintToRPT(), RF_IGNORE, and ValidatePath().
Referenced by SpawnObjects().
Definition at line 5 of file ObjectSpawner.c.
References ErrorEx, CfgGameplayHandler::GetObjectSpawnersArr(), path, and SpawnObject().
Referenced by OnGameplayDataHandlerLoad().
Definition at line 70 of file ObjectSpawner.c.
References string::Contains(), path, and VALID_PATHS.
Referenced by SpawnObject().
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staticprotected |
Definition at line 3 of file ObjectSpawner.c.
Referenced by ValidatePath().