16 return m_Player.GetPosition() +
"0 1.7 0";
38 return m_Player.GetPosition() +
"0 1 0";
64 switch (
state.m_iStanceIdx)
89 switch (
pState.m_iStanceIdx)
92 switch (
pState.m_iMovement)
110 switch (
pState.m_iMovement)
override float GetMaxVisionRangeModifier(EntityAI pApplicant)
static int StanceToMovementIdxTranslation(HumanMovementState pState)
override vector GetVisionPointPositionWS(EntityAI pApplicant)
override vector GetHeadPositionWS()
void AITargetCallbacksPlayer(PlayerBase pPlayer)
static const float AI_VISIBILITY_WALK
static const float AI_VISIBILITY_CROUCH
static const float AI_VISIBILITY_STANDING
static const float AI_VISIBILITY_RUN
static const float AI_VISIBILITY_IDLE
static const float AI_VISIBILITY_PRONE
DayZPlayerConstants
defined in C++