12 m_SoundLoopEntity =
NULL;
20 m_SoundLoopEntity = PlaySoundLoop(
"powerGeneratorLoop", 50);
32 GetGame().ObjectDelete(m_SoundLoopEntity);
33 m_SoundLoopEntity =
NULL;
49 super.OnVariablesSynchronized();
68 return "placeRefridgerator_SoundSet";
void AddAction(typename actionName)
void RemoveAction(typename actionName)
void SetIsPlaceSound(bool is_place_sound)
override void OnSwitchOn()
override void OnWork(float consumed_energy)
override void OnWorkStart()
override bool IsElectricAppliance()
override void SetActions()
override void OnInitEnergy()
override void OnWorkStop()
override string GetPlaceSoundset()
override void OnVariablesSynchronized()
override void OnSwitchOff()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
SoundOnVehicle m_SoundLoopEntity
proto native CGame GetGame()