44 return ent &&
ent.GetCompEM().GetCordLength() > 0;
86 if (
target.IsHeavyBehaviour())
void ClearInventoryReservationEx(ActionData action_data)
override void OnExecuteClient(ActionData action_data)
override bool CanContinue(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override bool HasProgress()
override bool CanBeUsedOnBack()
ItemBase m_SourceForReplug
DEPRECATED.
override void CreateAndSetupActionCallback(ActionData action_data)
void ActionRepositionPluggedItem()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
GetCallbackClassTypename()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.