Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
145{
148
150 {
152 {
153 GetGame().GetMission().AddActiveInputExcludes({
"menu"});
154
155 GetGame().GetMission().GetHud().ShowHudUI(
false);
156 GetGame().GetMission().GetHud().ShowQuickbarUI(
false);
157 }
158 }
159
161 {
163 {
164 GetGame().GetMission().RemoveActiveInputExcludes({
"menu"},
true);
165
166 GetGame().GetMission().GetHud().ShowHudUI(
true);
167 GetGame().GetMission().GetHud().ShowQuickbarUI(
true);
168
171 }
172 }
173
175 {
176 layoutRoot =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/day_z_dropped_items.layout");
180
183
185 {
188 }
189
191
192 return layoutRoot;
193 }
194
196 {
197 return "";
198 }
199
201 {
203
205 {
207 return true;
208 }
209
210 return false;
211 }
212
214 {
216
217#ifdef PLATFORM_CONSOLE
220#endif
221 }
222
224 {
225#ifdef PLATFORM_CONSOLE
227#endif
228 }
229
231 {
234 }
235
237 {
240
242 }
243
245 {
247#ifdef PLATFORM_CONSOLE
249#endif
250
251 layoutRoot.FindAnyWidget(
"BottomConsoleToolbar").Show(
toolbarShow);
253 }
254}
255
257{
259 {
260 return "#str_item_drop_notification";
261 }
262}
263
265{
267 {
268 return "#str_position_change_notification";
269 }
270}
proto native CGame GetGame()