DayZ 1.24
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Go to the source code of this file.
Classes | |
class | CfgGameplayJson |
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More... | |
class | ITEM_DataBase |
class | ITEM_PlayerData |
class | ITEM_ShockHandlingData |
class | ITEM_StaminaData |
class | ITEM_MovementData |
class | ITEM_BaseBuildingData |
class | ITEM_HologramData |
class | ITEM_ConstructionData |
class | ITEM_UIData |
data for UI, in-game HUD, and similar More... | |
class | ITEM_HitIndicationData |
class | ITEM_MapData |
Functions | |
void | ITEM_DataBase () |
bool | ValidateServer () |
void InitServer::ITEM_DataBase | ( | ) |
Definition at line 44 of file CfgGameplayDataJson.c.
References disableBaseDamage, disableContainerDamage, disableRespawnDialog, and GetGame().
Definition at line 51 of file CfgGameplayDataJson.c.
bool allowStaminaAffectInertia = 1 |
Definition at line 182 of file CfgGameplayDataJson.c.
bool disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 56 of file CfgGameplayDataJson.c.
Referenced by ITEM_DataBase().
bool disableContainerDamage |
Definition at line 57 of file CfgGameplayDataJson.c.
Referenced by ITEM_DataBase().
bool disableRespawnDialog |
Definition at line 58 of file CfgGameplayDataJson.c.
Referenced by ITEM_DataBase().
bool disableRespawnInUnconsciousness |
Definition at line 59 of file CfgGameplayDataJson.c.
Definition at line 352 of file CfgGameplayDataJson.c.
Definition at line 351 of file CfgGameplayDataJson.c.
Definition at line 185 of file CfgGameplayDataJson.c.
Definition at line 184 of file CfgGameplayDataJson.c.
float healthDepletionSpeed = 10 |
Definition at line 349 of file CfgGameplayDataJson.c.
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 349 of file CfgGameplayDataJson.c.
Definition at line 350 of file CfgGameplayDataJson.c.
Definition at line 1 of file CfgGameplayDataJson.c.
int lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 181 of file CfgGameplayDataJson.c.
Definition at line 183 of file CfgGameplayDataJson.c.
float rotationSpeedJog = 0.15 |
Definition at line 178 of file CfgGameplayDataJson.c.
float rotationSpeedSprint = 0.15 |
Definition at line 181 of file CfgGameplayDataJson.c.
float shockDepletionSpeed = 10 |
Definition at line 350 of file CfgGameplayDataJson.c.
float staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 348 of file CfgGameplayDataJson.c.
float timeToSprint = 0.45 |
Definition at line 179 of file CfgGameplayDataJson.c.
float timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 177 of file CfgGameplayDataJson.c.
float timeToStrafeSprint = 0.3 |
Definition at line 180 of file CfgGameplayDataJson.c.
ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY, GameConstants.WEIGHT_DAMP, GameConstants.WEIGHT_WET, GameConstants.WEIGHT_SOAKING_WET, GameConstants.WEIGHT_DRENCHED} |
Definition at line 186 of file CfgGameplayDataJson.c.