DayZ 1.24
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ActionTakeABite Class Reference
Inheritance diagram for ActionTakeABite:
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Collaboration diagram for ActionTakeABite:
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Private Member Functions

void ActionTakeABite ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void CreateConditionComponents ()
 

Detailed Description

Definition at line 11 of file ActionTakeABite.c.

Constructor & Destructor Documentation

◆ ActionTakeABite()

void ActionTakeABite::ActionTakeABite ( )
inlineprivate

Definition at line 13 of file ActionTakeABite.c.

14 {
16 m_Sound = "EatingSoft_0";
17 //m_Animation = "eat";
18 m_Text = "#take_a_bite";
19 }
string m_Text
Definition ActionBase.c:49
EffectSound m_Sound

References AnimatedActionBase::m_CallbackClass, m_Sound, and m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionTakeABite::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 21 of file ActionTakeABite.c.

22 {
23 return false;
24 }

◆ CreateConditionComponents()

override void ActionTakeABite::CreateConditionComponents ( )
inlineprivate

Definition at line 26 of file ActionTakeABite.c.

27 {
30 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56

References m_ConditionItem, and m_ConditionTarget.


The documentation for this class was generated from the following file: