DayZ 1.24
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ActionTakeABite.c
Go to the documentation of this file.
10
12{
14 {
16 m_Sound = "EatingSoft_0";
17 //m_Animation = "eat";
18 m_Text = "#take_a_bite";
19 }
20
21 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
22 {
23 return false;
24 }
25
31};
string m_Text
Definition ActionBase.c:49
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
EffectSound m_Sound
ActionData m_ActionData
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
const float QUANTITY_USED_PER_SEC2
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()