18 m_Text =
"#raise_megaphone";
44 if (
item.IsTransmitter())
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
void OnStartClient(ActionData action_data)
ref CCIBase m_ConditionItem
void OnStartServer(ActionData action_data)
ref CCTBase m_ConditionTarget
bool HasProgress()
For UI: hiding of progress bar.
void OnEndClient(ActionData action_data)
ActionRaiseMegaphoneCB ActionContinuousBaseCB ActionRaiseMegaphone()
ref CABase m_ActionComponent
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++