DayZ 1.24
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ActionPickBerry Class Reference
Inheritance diagram for ActionPickBerry:
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Collaboration diagram for ActionPickBerry:
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Private Member Functions

void ActionPickBerry ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 

Detailed Description

Definition at line 19 of file ActionPickBerry.c.

Constructor & Destructor Documentation

◆ ActionPickBerry()

void ActionPickBerry::ActionPickBerry ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionPickBerry::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 38 of file ActionPickBerry.c.

39 {
40 Object targetObject = target.GetObject();
41 if (player && targetObject && targetObject.IsWoodBase())
42 return true;
43 return false;
44 }

◆ CreateConditionComponents()

override void ActionPickBerry::CreateConditionComponents ( )
inlineprivate

Definition at line 32 of file ActionPickBerry.c.

33 {
36 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
const float DEFAULT

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.


The documentation for this class was generated from the following file: